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- After playing Deathmatch on Episode 1
- Level 1 several times, it occurred to me
- that the distribution of weapons is not
- particularly fair. The western portion
- of the map has all the goodies and way
- to much ammo, whereas the "lobby" (as I
- call it) has none.
- With this new .DTE file, DM3.DTE, I have
- replaced the green armor with blue,
- placed a chaingun "upstairs", a shotgun
- to the right of the entrance, a chainsaw
- in the computer room, and adequate ammo
- along the way to the ziz-zag lava area.
- I eliminated several boxes of
- rocket/shotgun ammo in the courtyard
- lava area and made getting the rocket
- launcher a painful experience. The
- courtyard now features a handful of
- "decoy" hiding places. In several
- instances, I have also modified the
- lighting effects. I would like to thank
- Robert Burns and Dan Drager for helping
- me test this file and for the
- suggestions they offered.
-